![]() ![]() ^ a b "Star Wars Episode II: Attack of the Clones for Game Boy Advance".Some levels play out as 3D first-person vehicular chase sequences, such as the speeder chase through Coruscant in pursuit of bounty hunter Zam Wesell early in the film. Most levels are played in a 2D side-scrolling beat 'em up manner on foot, in which the player's lightsaber can be used for slashing and deflection attacks. The levels play across planets from the film including Tatooine, Coruscant and Geonosis, and can differ in terms of gameplay. The game's plot covers important events from Attack of the Clones such as Anakin battling the Sand People, Obi-Wan tracking Jango and his son Boba, and the Jedi Order's climactic battle with Dooku and the Separatists. They are also able to fight various enemies, as well as bosses such as Count Dooku and Jango Fett. Over the course of eleven levels, the player is able to play as three of the film's main protagonists: Obi-Wan Kenobi, Mace Windu and Anakin Skywalker. You can help Wookieepedia by expanding it.Gameplay of the first level with Anakin Skywalker walking across buildings in Coruscant to get to a speeder. Aphra and her associates subsequently escaped, leaving the thought dowser behind. ![]() ![]() She was able to break free from the device, though it burned her arm and fried her electro-tattoos. Wielding the thought dowser, Aphra, unable to fully control herself, compelled the Crimson Dawn assassin Deathstick and several guards to stab themselves. When the rogue archaeologist Doctor Chelli Lona Aphra and her associates came under fire from Crimson Dawn guards while attempting to retrieve a data crystal necklace from the gallery, Aphra noticed the thought dowser, using her electro-tattoos to activate it. Long after the time of The Ascendant, one thought dowser was possessed by the Crimson Dawn crime syndicate, which held it in a gallery aboard its fortress- flagship, Vermillion. The devices could be operated by anyone, though they were most powerful when wielded by Force-sensitives. An artifact of the dark side cult known as The Ascendant, the thought dowser was also used by Sith to teach their apprentices to compel and manipulate others. Thought dowsers were powerful devices that were supposedly made of a material that amplified one's thoughts. Demanding things." ―Chelli Aphra, to Sana Starros ![]()
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